#include <plLayer.h>
Additional Inherited Members |
| enum | plLayerDirtyBits {
kTransform = 0x1,
kPreshadeColor = 0x2,
kAmbientColor = 0x4,
kOpacity = 0x8,
kTexture = 0x10,
kState = 0x20,
kUVWSrc = 0x40,
kLODBias = 0x80,
kSpecularColor = 0x100,
kSpecularPower = 0x200,
kRuntimeColor = 0x400,
kVertexShader = 0x800,
kPixelShader = 0x1000,
kBumpEnvXfm = 0x2000,
kAllDirty = 0xFFFFFFFF
} |
| enum | plUVWSrcModifiers {
kUVWPassThru = 0,
kUVWIdxMask = 0xFFFF,
kUVWNormal = 0x10000,
kUVWPosition = 0x20000,
kUVWReflect = 0x30000
} |
| virtual void | read (hsStream *S, plResManager *mgr) |
| virtual void | write (hsStream *S, plResManager *mgr) |
| virtual void | IPrcWrite (pfPrcHelper *prc) |
| virtual void | IPrcParse (const pfPrcTag *tag, plResManager *mgr) |
| plKey | fUnderLay |
| hsMatrix44 | fTransform |
| hsColorRGBA | fPreshade |
| hsColorRGBA | fRuntime |
| hsColorRGBA | fAmbient |
| hsColorRGBA | fSpecular |
| float | fOpacity |
| unsigned int | fUVWSrc |
| float | fLODBias |
| float | fSpecularPower |
| plKey | fTexture |
| plKey | fVertexShader |
| plKey | fPixelShader |
| hsMatrix44 | fBumpEnvXfm |
| hsGMatState | fState |
The documentation for this class was generated from the following file: