libHSPlasma
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#include <plLayerMovie.h>
Public Member Functions | |
virtual void | read (hsStream *S, plResManager *mgr) |
virtual void | write (hsStream *S, plResManager *mgr) |
plString | getMovieName () const |
void | setMovieName (const plString &name) |
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const plAnimTimeConvert & | getTimeConvert () const |
plAnimTimeConvert & | getTimeConvert () |
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plLayerAnimationBase () | |
virtual | ~plLayerAnimationBase () |
virtual void | prcParse (const pfPrcTag *tag, plResManager *mgr) |
plController * | getPreshadeCtl () const |
plController * | getRuntimeCtl () const |
plController * | getAmbientCtl () const |
plController * | getSpecularCtl () const |
plController * | getOpacityCtl () const |
plController * | getTransformCtl () const |
void | setPreshadeCtl (plController *ctrl) |
void | setRuntimeCtl (plController *ctrl) |
void | setAmbientCtl (plController *ctrl) |
void | setSpecularCtl (plController *ctrl) |
void | setOpacityCtl (plController *ctrl) |
void | setTransformCtl (plController *ctrl) |
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plLayerInterface () | |
plKey | getUnderLay () const |
plKey | getTexture () const |
plKey | getVertexShader () const |
plKey | getPixelShader () const |
void | setUnderLay (plKey layer) |
void | setTexture (plKey tex) |
void | setVertexShader (plKey shader) |
void | setPixelShader (plKey shader) |
hsMatrix44 | getTransform () const |
hsMatrix44 | getBumpEnvTransform () const |
void | setTransform (const hsMatrix44 &xform) |
void | setBumpEnvTransform (const hsMatrix44 &xform) |
hsColorRGBA | getPreshade () const |
hsColorRGBA | getRuntime () const |
hsColorRGBA | getAmbient () const |
hsColorRGBA | getSpecular () const |
void | setPreshade (const hsColorRGBA &color) |
void | setRuntime (const hsColorRGBA &color) |
void | setAmbient (const hsColorRGBA &color) |
void | setSpecular (const hsColorRGBA &color) |
float | getOpacity () const |
unsigned int | getUVWSrc () const |
float | getLODBias () const |
float | getSpecularPower () const |
void | setOpacity (float opac) |
void | setUVWSrc (unsigned int src) |
void | setLODBias (float bias) |
void | setSpecularPower (float power) |
const hsGMatState & | getState () const |
hsGMatState & | getState () |
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plSynchedObject () | |
int | getFlags () const |
void | setFlags (int flags) |
const std::vector< plString > & | getExcludes () const |
const std::vector< plString > & | getVolatiles () const |
void | setExclude (const plString &sdl) |
void | setVolatile (const plString &sdl) |
void | clearExcludes () |
void | clearVolatiles () |
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void | init (const plString &name) |
plKey | getKey () const |
void | setKey (plKey key) |
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plCreatable () | |
virtual | ~plCreatable () |
virtual short | ClassIndex () const =0 |
short | ClassIndex (PlasmaVer ver) const |
virtual const char * | ClassName () const |
virtual bool | ClassInstance (short) const |
virtual bool | isStub () const |
virtual void | prcWrite (pfPrcHelper *prc) |
Protected Member Functions | |
virtual void | IPrcWrite (pfPrcHelper *prc) |
virtual void | IPrcParse (const pfPrcTag *tag, plResManager *mgr) |
Protected Attributes | |
plString | fMovieName |
plKey | fEoaKey1 |
plKey | fEoaKey2 |
unsigned int | fEoaInt |
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plAnimTimeConvert | fTimeConvert |
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plController * | fPreshadeColorCtl |
plController * | fRuntimeColorCtl |
plController * | fAmbientColorCtl |
plController * | fSpecularColorCtl |
plController * | fOpacityCtl |
plController * | fTransformCtl |
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plKey | fUnderLay |
hsMatrix44 | fTransform |
hsColorRGBA | fPreshade |
hsColorRGBA | fRuntime |
hsColorRGBA | fAmbient |
hsColorRGBA | fSpecular |
float | fOpacity |
unsigned int | fUVWSrc |
float | fLODBias |
float | fSpecularPower |
plKey | fTexture |
plKey | fVertexShader |
plKey | fPixelShader |
hsMatrix44 | fBumpEnvXfm |
hsGMatState | fState |
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unsigned int | fSynchFlags |
std::vector< plString > | fSDLExcludeList |
std::vector< plString > | fSDLVolatileList |
Additional Inherited Members | |
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enum | plLayerDirtyBits { kTransform = 0x1, kPreshadeColor = 0x2, kAmbientColor = 0x4, kOpacity = 0x8, kTexture = 0x10, kState = 0x20, kUVWSrc = 0x40, kLODBias = 0x80, kSpecularColor = 0x100, kSpecularPower = 0x200, kRuntimeColor = 0x400, kVertexShader = 0x800, kPixelShader = 0x1000, kBumpEnvXfm = 0x2000, kAllDirty = 0xFFFFFFFF } |
enum | plUVWSrcModifiers { kUVWPassThru = 0, kUVWIdxMask = 0xFFFF, kUVWNormal = 0x10000, kUVWPosition = 0x20000, kUVWReflect = 0x30000 } |
plString plLayerMovie::getMovieName | ( | ) | const |
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protectedvirtual |
This must be overloaded by subclasses to parse PRC data specific to the class from the PRC document. It is called once for each tag that is a child to the Creatable tag itself, so subclasses should check for each supported tag and handle it accordingly if it matches. If the tag is not recognized, it should be passed along to the parent class.
Reimplemented from plLayerAnimation.
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protectedvirtual |
This must be overloaded by subclasses to write PRC data specific to the class to the PRC document. Do not write the top-level creatable tag, that is handled by prcWrite().
Reimplemented from plLayerAnimation.
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virtual |
Reads this creatable directly from the stream. If any keys are read, they will be added to the plResManager automatically.
Reimplemented from plLayerAnimation.
void plLayerMovie::setMovieName | ( | const plString & | name | ) |
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Writes this creatable directly to the stream. The plResManager is used to manage any key references written by this creatable.
Reimplemented from plLayerAnimation.
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