#include <plShader.h>
Public Attributes |
union { |
struct { |
float fR |
float fG |
float fB |
float fA |
} | |
struct { |
float fX |
float fY |
float fZ |
float fW |
} | |
float fArray [4] |
}; | |
Constructor & Destructor Documentation
plShaderConst::plShaderConst |
( |
| ) |
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plShaderConst::plShaderConst |
( |
float |
f1, |
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float |
f2, |
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float |
f3, |
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float |
f4 |
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) |
| |
Member Function Documentation
float plShaderConst::operator[] |
( |
size_t |
idx | ) |
const |
float& plShaderConst::operator[] |
( |
size_t |
idx | ) |
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void plShaderConst::prcParse |
( |
const pfPrcTag * |
tag | ) |
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void plShaderConst::read |
( |
hsStream * |
S | ) |
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void plShaderConst::write |
( |
hsStream * |
S | ) |
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Member Data Documentation
float plShaderConst::fArray[4] |
The documentation for this class was generated from the following file: