#include <plShader.h>
Public Attributes |
| union { |
| struct { |
| float fR |
| float fG |
| float fB |
| float fA |
| } | |
| struct { |
| float fX |
| float fY |
| float fZ |
| float fW |
| } | |
| float fArray [4] |
| }; | |
Constructor & Destructor Documentation
| plShaderConst::plShaderConst |
( |
| ) |
|
| plShaderConst::plShaderConst |
( |
float |
f1, |
|
|
float |
f2, |
|
|
float |
f3, |
|
|
float |
f4 |
|
) |
| |
Member Function Documentation
| float plShaderConst::operator[] |
( |
size_t |
idx | ) |
const |
| float& plShaderConst::operator[] |
( |
size_t |
idx | ) |
|
| void plShaderConst::prcParse |
( |
const pfPrcTag * |
tag | ) |
|
| void plShaderConst::read |
( |
hsStream * |
S | ) |
|
| void plShaderConst::write |
( |
hsStream * |
S | ) |
|
Member Data Documentation
| float plShaderConst::fArray[4] |
The documentation for this class was generated from the following file: